Is there a teacher dashboard?

Yes – the teacher dashboard is accessed inside your group page. From there you can easily manage student work, create accounts and administer active lesson plans. To do this, first open Clubs from the menu bar.

Open your existing group from My Groups, or create a new one from Create Group.

From your group’s Dashboard you can schedule sessions and assign lessons.

From the Members page, you can invite new members, and view progress that your members have made.

From the Games page you can view all the games of your members.

From the Settings page you can change member’s passwords, remove members, edit club details, and more.

Gamefroot’s Updated Interface

Until we’ve updated all our tutorials, some of them will look a little out of date. Here’s what’s changed:

The Sidebar

Game objects live in the Media sidebar. 

Access Marketplace Packs from the Media sidebar by clicking Explore Marketplace. 

Upload your own game art by clicking Upload Media.

Create and edit scripts from the Code sidebar – and you can still right-click on an object in your level and click Add Script.

Levels

Levels have been condensed into numbered circles. 

Level properties are accessible via the cog on each level in the Levels sidebar. 

You can drag level handles up and down to reorder them – the top level is your first level, and the bottom level is your last level.

Variables in the Script Editor

We’ve split up Variables, Global Variables, and Local Variables into their own tabs. 

If you are unsure what to use, start off with plain Variables. You can create new variables by clicking on Create Variable. 

If you want to change the data type for a variable, you will need to delete the variable and make a new one – this prevents accidentally breaking widely used variables in your scripts.

Game Settings

You can change your game’s name, description, thumbnail, and resolution from the Game Settings button in the secondary bar underneath the Edit menu.

Why can I can fall off the outer edges of my game?

Even though it looks like your level has limits, the game world is infinitely large. The visible level size is only a guide. To prevent the player from falling outside your level, block them off with tiles or solid objects.

You could also code limits into the player script. For example, constantly check if the player travels further than 2000 pixels, and if they have, restart the level:

Makey Makey: The Tutorial

We’ve had great fun playing with the Makey Makey game controller, so now we’ve written a tutorial so that you can do the same.

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Go to http://make.gamefroot.com, create a new game, and click on Resources in the menu bar. Scroll down to the Makey Makey tutorial and follow the steps.

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Let us know what you can create!

Using Makey Makey® with Gamefroot

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Makey Makey® is a circuit board that allows you to turn anything into a keyboard. It plugs into your computer and can be safely hooked up to all kinds of things to create interesting and creative ways to interact with your computer. Perfect for making your own game controllers!

Using some aluminium foil and a paper template I printed out, I was able to make a basic game controller!

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I really liked the simplicity behind this scratch game, so I tried to make something similar with Gamefroot. Here’s what I came up with: (Click the image to play)

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You can use the left, down, and right arrow keys to control where to whack.

 

Originally I had it so you would use the foil-wrapped stick to hit the foil squares that would activate the keys…

 

… but then I realized I could hold the foil stick and directly tap the foil tabs with my hand to complete the circuit! Tap-a-duck!

 

 

Here’s the A4 template you can print out.

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Play Whack-A-Duck now! And don’t forget to remix the game to find out how it was built.

 

New Resource: Making Cents

Hi Gamefrooters! We’ve just released more Educational Resources, and today we’ll highlight this tutorial: Making Cents. In this resource you will learn how to build a clicker game that earns money and converts smaller units of currency into larger ones. The tutorial covers variables, sending and receiving message events, some basic maths, and more. You can even upload your own images of money to personalize your game.

 

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To check it out, go to make.gamefroot.com and open the Resources sidebar. Then scroll down to find the ‘Making Cents’ resource and click on it to open it.

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Have fun! Stay tuned for more educational resources.

-The Gamefroot Team

New Tutorial Resources

Hi Gamefrooters! We’re about to release more Educational Resources, which will make subscribing to Gamefroot EDU even more attractive. Make sure to check it out if you’re a teacher, a student, or just interested in learning.

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Until then, check out this quick tutorial that will teach you How to use the mouse to control game objects. This tutorial will allow you to detect when the mouse is clicked to trigger actions, and use the position of the mouse to move things. This tutorial builds on concepts learned in Setting an object’s position and Using variables.

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