Gamefroot + United Nations Sustainable Development Goals Hackathon

Last month Gamefroot ran the words first game design hackathon based on the United Nations Sustainable Development Goals (world first in Aotearoa).

A group of local educators, game designers, climate activists and other passionate folk came together and spent half a day learning and designing games to support schools in Aotearoa integrate and weave the Sustainable Development goals into their learning plans and school goals.

The ultimate goal is to empower our kids (and anybody willing)  to integrate these goals into how they choose to live their lives.

If you’re interested in learning more about the United Nations Sustainable Development Goals, wondering how you could enact them in your school or even your life, or would like Gamefroot to run a hackathon please reach out to us in the comments section.

Gamefroot V4

To our fellow game designers and game developers. 

Last week we released a major update to Gamefroot. So major, in fact, that the game editor (the bit you make games with) was totally rebuilt. No small feat that has taken us the best part of 6 months. 

We decided to make this update because web technologies have evolved since we made Gamefroot V3 and we wanted to ensure Gamefroot was built on a platform that can better accommodate our long term goals.

Continue reading “Gamefroot V4”

Aotearoa 1840 – Code your own interactive timeline

The year is 2020. Here in New Zealand, year one of the new digital technologies learning area is upon us!

To help get the party started, Gamefroot has developed a new digital technologies learning resource to support future generations remember and learn about the 6th Feb 1840, Te Tiriti o Waitangi, and the events that surrounded it.

Continue reading “Aotearoa 1840 – Code your own interactive timeline”

The Gamefroot Arcade

The Gamefroot Arcade is where other people can play your games and where you can play games made by others.

The new Arcade has had a visual overhaul, a new and improved single game screen with comments and likes.

The next thing on our agenda is to include a featured games carousel, a trending games tab and a tab for partner content.

What do?

Just login to the Gamefroot level editor, click the arcade button, play some games, and let us know what you think we should do next in the comments.

TVNZ children’s site team up with Gamefroot

 

Gamefroot is very pleased to announce our successful application for NZ On Air funding to integrate game making capabilities into the upcoming TVNZ children’s site.

The TVNZ children’s site will become home to awesome kiwi made content including animated web series, games, competitions and, thanks to Gamefroot, a brand new space for kids to make their own video-games.

Kids will be able to watch their favorite content online and then through integration with Gamefroot, make their own video-games based on that content.

It’s no secret that today’s kids love playing video-games. This development will help support kiwi kids transition from game consumers to game makers where they will get to hone their skills in game design, coding and storytelling.

We are excited to be part of the TVNZ family and can’t wait to get started on the development! I’ll keep you posted.

– Dan

Update on Saving Games

Gamefroot now saves a backup of your game to your local computer. So if your internet connection goes down, your game stays up and you don’t lose any of your precious work.

In previous versions of Gamefroot it was possible to lose changes if you saved your game when there was no internet connection – or even an internet glitch.

This was a rare problem but rare isn’t impossible. Therefore it has been very important for us to fix this issue. We don’t want people to lose their work. Ever!  

Now if something happens to your game you should always be able to access a copy on your computer. You can access these files by clicking on File > Open Game > Autosaves, like so:

As time permits we will continue to make this process even more streamlined. The ultimate solution is the one that runs automatically and never fails. While we’re working on making this happen these improvements will ensure that you’re in safe hands.

Enjoy Gamefroot!

Gamefroot 3.0 “Lori”

game-maker

After many months of work Gamefroot 3.0, named “Lori” in honor of legendary Sierra game designer and writer of the Quest for Glory Series of games Lori Cole, is now ready for you to use.

To sum things up, in this release we’ve focused on improvements for making Gamefroot faster and more reliable. Here are the main benefits for you:

Level Editor
We’ve rebuilt the game editor from the ground up. It is bucket loads faster and more robust. We’ve implemented an infinite canvas meaning you can create games any size without it affecting the speed and performance of Gamefroot.

New Layers Panel
We’ve made the layers panel into a floating box so that you can move it around the stage and see more of your game during your game building process.

You can see inside layers to select, rearrange, and rename individual objects in your game. When you have an individual object selected you can use the snap to button to take you to that object in your game world – this is particularly handy for navigating around big games.

When you toggle the visibility of an object they are now completely invisible. In previous versions of Gamefroot hidden objects were 50% transparent which could look confusing.

Powered up and simplified Tools
Tools now operate on any layer.

Selection tool
The selection tool has been refined. The top handle rotates objects and has some nifty precision features build in:

Hold SHIFT to rotate by 45 degrees
Hold ALT or OPTION to rotate by 22.5 degrees
Hold both SHIFT and ALT/OPTION to rotate by 1 degree

Side and corner handles scale objects:
Hold ALT or OPTION to limit scale to whole numbers
Hold SHIT to scale proportionally

Nudge objects up, down, left, right with arrow keys.
Hold SHIFT to move faster.
Hold both SHIFT and ALT/OPTION to move even faster!

Rotate objects with arrow keys. Hold ALT/OPTION and press LEFT or RIGHT.

Brush tool
Painting and drawing on the canvas is largely the same. In future versions of Gamefroot we’ll be adding more brushes and

Erasing Objects
The eraser tool is locked to the current layer. You can delete objects by pressing DELETE or BACKSPACE while they are selected, or use the right-click context menu.

Pan tool
Pan is easier than ever. Hold MIDDLE MOUSE and move around or hold SPACEBAR down and click and drag.

Keyboard shortcuts for tools are
M – for selection / move
B – for brush
E – for eraser
HOLD SPACE – for pan

New Mini Map with zoom
As part of the rebuild we made the minimap better and moved it to the bottom left corner.

You can now zoom in and out with the + and – buttons on the minimap to see your game in super detail. Click the zoom number (between the + and – buttons) to reset your screen to the default 100% scale.

Game Preview redesign
The game preview screen has been redesigned. When you hit PLAY, your game will open in a floating window. Just click CLOSE when you’re done previewing your game.

Enhanced Tutorials area (formerly Resources)

This is where we put out Hour of Code-style resources. We’re a big fan of that style of learning.

We’ve also redesigned the sidebar for easier navigation. We want your feedback on this. We see tutorials as a major part of the site, and we want them to get bigger and better every day.

General improvements and fixes
We’ve improved the way Gamefroot saves games, added internet connection checks to our API to reduce those pesky “Aw, snap” messages, and we’ve started working on better touch / mobile device support.

In conclusion

Thanks for choosing Gamefroot – we hope you enjoy!

Stay tuned for our next major release. We’ve got Undo/Redo, and Guest Login on the cards. If there is something else you really want to see added to Gamefroot just let us know in the comments below.

» So you want to make a game? Let’s go!!!

Testing 1, 2, 3.0

We are days away from launching a new, more robust and feature rich version of Gamefroot.

Before we release Gamefroot 3.0 into the wilderness we want to give you, our beloved users, an opportunity to take a look and report any issues.

We’ve worked hard on this release and, while we are 99% confident there are no issues that could affect your game, we want your feedback first!

This is your chance to let us know what you think before we push the button.

Testers beyond this point

To begin testing the new Gamefroot:

Continue reading “Testing 1, 2, 3.0”