Web3 toolkit for games

Gamefroot has launched the first iteration of it’s Web3 toolkit for games.

This first release makes it easy for developers to add crypto wallet integration, display NFTs, the ability to read and write from a cloud database and add multiplayer (yes multiplayer) functionality to their games.

Thanks to the power of the Moralis Web3 SDK and OpenSea APIs, Gamefroot users can now start to create Web3 games.

Version 1.0 beta features:

– MetaMask / Crypto Wallet integration
– Ability to display players  digital NFT collection in game
– Ability to create NFT membership areas – projects that are only accessible to people that hold certain digital collections (NFTs)
– Reading & Writing data to cloud database

Roadmap (very high level):

– Ability to transfer NFTs
– Ability to mint NFTs
– Cronos integration

Try it out 

For those interested in testing new Web3 features hit up the following links and let us know what you think in the comments and in our Discord.

1.  Open Gamefroot
2.  Work through Web3 tutorial (beta)

 

Making a Moving Tile

Note: this tutorial is out of date. You can use the concepts from this tutorial, combined with this tutorial http://gamefroot.com/knowledgebase/move-it-physics-movement-and-the-constantly-loop/ to recreate this.

 

moving

An easy thing you can do to make your games more tricky to navigate is to add moving tiles. Static platforms can become boring and predictable, so why not keep the player on their toes? Here’s how we can make a moving tile.

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Make a slingshot game like Angry Birds

Note: this tutorial is out of date. You can combine the concepts here with this tutorial: http://gamefroot.com/knowledgebase/pow-shooting-projectiles-missiles-bullets-lasers/

Angry Birds is one of the most popular mobile games ever made. It’s easy to see why – with it’s simple interface, bright cartoon visuals, fun physics simulations, and endless replayability, it keeps the player wanting to get just one more piggy knocked out. But you don’t need to be a big game studio to create your own game just like it.

preview-angry

Here’s what we’re going to create.

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Script your Characters to bring them to life!

Note: an updated version of this tutorial is here https://www.youtube.com/watch?v=9–P9NrO9zk

 

Gamefroot has always had built-in character behaviours so that anyone can quickly and easily make a platform game – but this can turn out to be very limiting if you’re not making a platformer. So in the latest version of Gamefroot, we’ve made it so that all game objects (including characters) start out with no built-in behaviours. This requires a script to be attached to them bring them to life, which will hopefully encourage you to try out the script editor and see what you can code – it really is a lot of fun! (Learn more about using the Script Editor here.)

If you’d prefer to just place some terrain and characters in your game and be able to play that straight away, here’s an easy solution for you.

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“Hello, world!” – Easy coding with the Script Editor

Note: you can find an updated version of this tutorial here http://gamefroot.com/knowledgebase/hello-world-displaying-text/

Gamefroot’s Script Editor allows you to easily code instructions for anything in your game. We can create code as simple as making words pop up in our game that say “Hello world!”. Let’s get started.

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The New Gamefroot Script Editor – Powered by Google Blockly!

Gamefroot’s Script Editor has just been given a massive upgrade! This new version is now powered by Blockly – Google’s visual programming editor. Blockly is used by millions of people to help them learn how to code in Hour of Code educational events all over the world. And now you can learn how to use it in Gamefroot! Let’s start with the basics.

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