New Gamefroot Update: Improved Script Editor + Sounds!

This latest Gamefroot update boasts integration of sound effects and music, as well as an updated Script Editor interface for more intuitive visual coding.

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As we’re winding down the old version of Gamefroot, we’ve been getting the new version of Gamefroot ready for a mass migration of users and games. This new version introduces:

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  • Improved script editor: Script blocks are now organised by more intuitive categories, and colour coded to match the category.
  • We’ve also been updating the Help section of the website to explain how all the new bits of Gamefroot work.

Go make some games! Show us what kinds of awesome games you can make. We’d love to hear from you.

Questions or comments? Hit us up on TwitterFacebook, and the support page. Your ideas could make it into the next version of the Gamefroot Game Creator!

 

Gamefroot 2.3: Best Update Ever!

Good news everyone! Building on top of our previous updates (which were slightly more under the radar, where we moved to an HTML5 game engine, integrated google blockly, implemented many user interface improvements, editor and game previewing performance, and speed boosts) we’re pleased to more overtly announce a major update.

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Gamefroot 2.3 is the version of Gamefroot we’ve been holding out for, and now almost feature rich enough to fully replace ye old Gamefroot V1.0.

This new version introduces template games and prefabs (which we’ll explain shortly). Earlier this year we decided to move away from locking our community into creating platform games in favour of making Gamefroot both easy and powerful enough for you to make ANY type of 2D game.

In doing so we temporarily had to disable the classic drag-and-drop functionality that we’d all come to love and cherish. Well, we’re pleased to let you know that the new Classic Gamefroot Template is bringing back the easy drag-and-drop functionality that Gamefroot 1.0 had. You can choose from a variety of interactive items and characters, and place them into your game – then hit Play – and boom you got a game. It’s as easy as that.

We’ll be adding more and more functionality to this template and prefabs, with the goal of making it a complete replacement of the old Gamefroot over the coming weeks.

  • Templates: Pre-built games that you can open up and build upon – useful for learning how Gamefroot works! Template games are available from the New Game window.
  • Prefabs: Scripted game objects that are ready to use with no further scripting required – for example, a character that you can drop into your game that already has a script attached.

 

The recent changes we’ve made to Gamefroot enable you to push your game making skills further than ever. Try it out, and see what kind of awesome games you can make. Over coming weeks we’ll be posting examples showcasing what has become possible, and showing you how it’s done. Go make games!

Questions or comments? Check out 2.3.3 changelog, you can hit us up on TwitterFacebook, and the support page. Your ideas could make it into the next version of the Gamefroot Game Creator!

 

Gamefroot 2.3 Changelog

Version 2.3 is a major Gamefroot feature release. Here are the major 2.3 Changelog items:

Misc changes

  • IE11 fixes, so IE11 users can login and do thing’s everyone else can.
  • Old games built in the old flash engine are now visible in the list of games.
  • A tweak to the css so firefox will actually render images properly.
  • User Icons wont weirdly change back to random images.
  • Previewing a lot of terrain will be a lot faster in most cases.
  • Saving and loading speeds have vastly increased.
  • Script icon will display on assets that sometimes wouldn’t have them.
  • The level won’t duplicate it self after saving the game.
  • Some overall bug fixes and tweaks to make Gamefroot that much better.
  • We have a new template game that people can use to build upon.
  • Components on GameObjects that are on a level will now ‘wait’ until all other GameObjects were created before booting. Meaning the getting instances inside the ‘onCreate’ block should work as wanted.
  • Arcade Physics collision stability updates.
  • X/Y coordinates under the minimap are now correct.
  • Terrain grid is nice and crispy now.
  • Various styling updates.

Script / Instance Updates

  • Instance Properties Panel looks more sexy. Numerous Styling updates
  • New Coordinates data type added to the Script Editor.
  • New the Coordinates variables can have the Instance Values set via a new ‘Select coordinates’ tool.
  • You can now set Color Variable values in the Instance Properties panel.
  • New script variables are now private by default. They use to be public by default.
  • Renaming variables should no longer “reset” their default value, in most use cases.

New Script Blocks:

  • Created new Blocks for interacting with Coordinates data types.
  • A section blocks for Plugins has been created.
  • You can now create text, and style the text, via the script editor.
  • Various shapes can be created.
  • Rectangle.
  • Circle
  • Line
  • Star
  • New event for executing code when a level ‘starts’ or ‘switches’.
  • Pre Constantly and Post Constantly event blocks added.
  • Messaging all instances in an array should now work as intended.
  • New ‘lerp’ block added to the ‘Math’ section.
  • Added a additional ‘keys’ section, which allows generic key/value pairs on instances.

 

Gamefroot Game Creator 2.1 Beta!

We’ve been working on a new and improved version of Gamefroot for the past few months, and it’s finally ready to unveil. Gamefroot 2.1 is a quite a change from the older version of Gamefroot.

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This new version boasts a brand new HTML5 game engine, a new visual coding editor powered by Google Blockly, and an improved user interface. We’ve taken the emphasis away from forcing our users to make platform games – now you can make any kind of game you want, as long as you create or choose the assets and scripts you need. Gamefroot is now a blank slate, awaiting your command.

New features include:

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