Brand New Gamefroot Level Editor- Custom promo image for your game!

Note: this tutorial is out of date. You can see how to change the game thumbnail here: http://gamefroot.com/knowledgebase/the-gamefroot-editor-diagram/#Game-Properties

 

Have you been tired of seeing the same default thumbnails on the Gamefroot website? Now you can give your game a custom promo image!

We’ve been adding a bunch of features for Gamefroot users to make their games unique. Over the past few weeks we have been working behind the scenes to upgrade the Gamefroot Game Creator, and now the brand new version is finally ready for you guys to test out!

http://gamefroot.com/leveleditor/

One exciting new addition is the ability to upload your own promo images for your games.

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Lesson: How to make a door

Note: this tutorial is out of date. You can use the concepts from this tutorial combined with Picking Up Objects using Collision detection to recreate this.

 

Let’s learn how to make a door using the awesome power of the Advanced Behaviors Editor!

Before we open the Gamefroot game creator, let’s get some door tiles.

 

To download these tiles, right-click the images, and choose “Save link as”.

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Game Roundup – July

Here at Gamefroot Headquarters we are really proud of all the excellent games you guys have been making. As Gamefroot becomes more popular, and more games are being made, it’s getting difficult to take a look at them all. I suppose that must be good news! Here are a few of the games that I thought were pretty cool (click the preview images to go to the games):

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Lesson: How to make PONG

Note: this tutorial is out of date. You can use the concepts from this tutorial, combined with the tutorials listed below to recreate Pong.

You can also remix this game to see how it was made: http://gamefroot.com/game/super-bounce-2-player-4-2/

 

The Gamefroot Advanced Behaviors editor is truly a remarkable tool. Once you familiarize yourself with the basics of how it works, your mind starts to imagine new possibilities for entirely unique gameplay.

I, on the other hand, wanted to use it to make a game that had been released 40 years ago.

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Gamefroot this week!

 

 

Goooooood morning fellow gamers and welcome to this week’s review of, ‘man that’s sweet!’

We’ve noticed a difference in the games being published this week, and I’m happy to say that quite a few of you have been trying out and building some pretty cool stuff. Quite a few of the feature games this week are unfinished or unpolished games, but offer some nice gameplay that we hope will continue to be developed. So onto my game of the week:

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How to make GOOD games

We’ve made it easy for you to make games with Gamefroot, but making a GOOD game is something you have to put a bit more effort into. A good game will keep the player interested, engaged, and coming back for more – and that will ultimately be reflected in your game’s play count and comments. Who DOESN’T want to have a popular and successful game?

There are a few rules that you can follow to make your game play better.

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Pimp my Game – Using your own Character artwork

Note: this tutorial has been updated here http://gamefroot.com/knowledgebase/animate-and-upload-your-own-character/

 

With Gamefroot we make it easy for the entry level game designer to effortlessly create a game using the default assets, but for the next level of game designer* we offer a lot more customization. You can design your own characters, terrain, in-game items, and backgrounds. You can then upload these assets into Gamefroot to build games that are uniquely your own. In this series of tutorials I’m going to show you how to do all of that to create a masterpiece you can be proud of. *To take advantage of Gamefroot’s customization it is important that you have image editing software and a working knowledge of how to use it.

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