Welcome to Gamefroot

Hi I’m Dan from the Gamefroot team.

Making games has been a dream of mine ever since I was a wee little thing playing on my Commodore 64.

Well kinda.

I think back then I just wanted to blow things up and read 2000AD comics, my first actual memory of wanting to make a game was after completing Leisure Suite Larry. I was well upset that Leisure Suit Larry 2 didn’t exist at the time so I wrote my own game – it never went anyway but it was the thought that counts. All you old school Sierra fans know what I’m talking about when I say this, but has there ever been a more engaging and awesome game then Quest for Glory? Nope. There definitely hasn’t.

So here I am years later, about to launch an HTML5 Game Creation tool that would allow me or anybody else in the world to create their own game. If you can use a web browser and if you can use mouse to click and drag – then you can use Gamefroot. The bar has finally been lowered – other people have promised it but none have been as easy as this, with Gamefroot you no longer need to be a programmer to make games!

What is awesome about Gamefroot in my opinion? Gamefroot allows you to make awesome games. It allows you to make big games, small games, adventure games, happy games, sad games, story based games, space games, sci-fi games, and with our Scratch-based user Interface for creating advanced behaviors, you can pretty much make any type of game your imagination can come up with.

Thanks for checking us out!


Dan Milward

Prepping for Launch

The bar is stocked, the balloons ordered and the DJ is hired. But back at Gamefroot Central in Wellington, NZ the Gf crew is still cranking through the final details before takeoff.  Vlad,  Jesse and Abi are going through each of the games one last time and you can frequently hear someone in the office suddenly jumping out of their chair to yell “booya!” or muttering words we’d better not publish here.

Brett and Brian are still fine tuning the website and the game creator itself.  They’re funny in how different they see programming, so we often hear them debating development in the office.

Dave is our go to graphics guy and he’s been helping everyone with everything, whether its creating a game monster, working up graphics for the website or grabbing screenshots.

To say things are buzzing in the office is an understatement – and it seems everyday we have new reporters in to interview Dan, or an office of kids testing games or the creator. We’re psyched that Tuesday is launch