New Tutorial Resources

Hi Gamefrooters! We’re about to release more Educational Resources, which will make subscribing to Gamefroot EDU even more attractive. Make sure to check it out if you’re a teacher, a student, or just interested in learning.

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Until then, check out this quick tutorial that will teach you How to use the mouse to control game objects. This tutorial will allow you to detect when the mouse is clicked to trigger actions, and use the position of the mouse to move things. This tutorial builds on concepts learned in Setting an object’s position and Using variables.

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Apologies for Gamefroot downtime over the past 72 hours

Hi Gamefrooters,

Gamefroot should now be working for everyone again! Unfortunately over the past 72 hours we’d experienced a compatibility issue with a recent update to Google’s hosting services. This created a bug that had been preventing saving and loading some games, but we’ve since corrected the problem, so Gamefroot is now back up and running 100%.

We apologize for any inconvenience this has caused. If you continue to have any issues, please let us know, otherwise you can get back to creating awesome games.

– The Gamefroot Team

 

Learn math by making games!

Gamefroot now makes learning even easier with our brand new resources sidebar. After seeing the success of the widely influential Hour of Code and Kahn Academy styled learning areas, we’ve begun stocking our own sidebar full of easy to use learning resources.

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By leading students through a set of steps covering both theory and practical application, these resources enable learners to create useful and fun game mechanics with a focus on core learning outcomes.

Continue reading “Learn math by making games!”

Gamefroot 2.1.0

Thanks for using Gamefroot. Every update to Gamefroot includes improvements for speed and reliability. We’re pleased to highlight these new features:
– You can now right click to remove assets
– New Play Sound scripts have been added to the script area
– We’ve made a number of Microsoft Edge / Internet Explorer browser compatibility improvements
For those that like to experiment, we’ve added two new beta features: a new learning resources sidebar, and a Mobile Games sidebar for testing games on your Android device. Enjoy!

 

New Gamefroot Update: Improved Script Editor + Sounds!

This latest Gamefroot update boasts integration of sound effects and music, as well as an updated Script Editor interface for more intuitive visual coding.

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As we’re winding down the old version of Gamefroot, we’ve been getting the new version of Gamefroot ready for a mass migration of users and games. This new version introduces:

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  • Improved script editor: Script blocks are now organised by more intuitive categories, and colour coded to match the category.
  • We’ve also been updating the Help section of the website to explain how all the new bits of Gamefroot work.

Go make some games! Show us what kinds of awesome games you can make. We’d love to hear from you.

Questions or comments? Hit us up on TwitterFacebook, and the support page. Your ideas could make it into the next version of the Gamefroot Game Creator!

 

How to Add Sound to your Game

There’s a fantastic new feature in our editor, it’s an asset of the audible nature: it’s sound and music! We’ve had the code blocks for some time, but no way to add your own sounds, but now that’s all possible. Let me talk you through it.

The first thing you need is a script to trigger the sound to play. Click on “Add new” in the scripts panel.

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Next you’ll need to write your script; use the code blocks to create the image below. This script simply plays some music when the object the script is attached to is created.

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Save your script, giving it a name and making sure that “The Music” variable has “Public” checked.

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Now we’ve got our script, we need some music to play. Open the “Asset Manager” by clicking on “Assets” in the top right of the screen (next to preview). Create a new pack or select one you own and click the “Create New Asset” button. Select “sound/audio” and upload the music you want to use. Here’s a track to get you started;

 

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Once your tracks are uploaded, the only thing left to do is add them to your level! Add a new game object and attach the “Play Music” script to it. Now right click the object and select “Edit Instance Properties.”

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Then select the music you want to play from the drop-down;

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And that’s it! You’re all set. Hit preview and enjoy the sweet serenade of you’re in-game music. Why not give some sounds a go now? It works the exact same way, the only difference is that multiple “Play Sound” blocks can be played over top of other sounds and the sounds you play wont loop like they do with music. Good luck Gamefrooters!