Goooooood morning fellow gamers and welcome to this week’s review of, ‘man that’s sweet!’
We’ve noticed a difference in the games being published this week, and I’m happy to say that quite a few of you have been trying out and building some pretty cool stuff. Quite a few of the feature games this week are unfinished or unpolished games, but offer some nice gameplay that we hope will continue to be developed. So onto my game of the week:
Hey guys and welcome to another episode of ‘Man that Game is Good’! You’ll notice that starting from today these blog posts will be branching out a tad. Not only will I be sharing with you the bestest user games on the site, but I will also share with you features about upcoming Gamefroot games and the odd user tip to get you guys making even better games, so that I can mention them here!
So let’s get into it! If you are looking for a nice, simple platform game then take a look at Paul by Tracey McKenzie. This is an enjoyable and accessible game to all with a few cheeky traps to catch you up as you search for the end point, battling robots and Asian business men as you go (you’ll have to ask Tracey as to the significance of the business men). The overall design is interesting and varied, and it is satisfying to get to that end point after having been tricked out of it (admittedly on more than one occasion). I would love to see more games from Tracey that build upon this clean and user friendly format. Keep up the good work Tracey!
Another short but sweet game that I have to mention is Fresh Sushi Adventures by fightproject. As soon as you open this game you’ll see why it’s worth a look. It is always great to see you guys using your own tiles in a game to create the customized world that is right for you. So then, it is flippin’ wondrous to see these fellows’ friendly faces darting about the screen, it is marvellous to witness the alternate facial expressions as you or your enemies kick the bucket, but most of all it is simply awesome that the lead character can hold a gun..i mean, how is he gripping that thing? Does he have it wedged in his nose? That is talent…thank you happy face man for making me smile today.
If you are looking for a real challenge this week, then take a look at Death Pizza v 0.1 by Richard de Jonge. This game is awesome and should offer you plenty of tricky platform challenges to overcome! First off, I love that this game starts you off with a clear and precise focus, narrated beautifully. The music fits great to the fiery background, and the walk speed tweak has created a really nifty ‘slide’ effect; so make sure to be careful every time you jump to a new platform, cause you may just slide right into a bucket of fresh hot flame! This game is really nicely laid out, with a very simple architecture and appropriate use of tiles. The appearance of the firework effect, which is available in an items’ advanced features, creates another rather pleasing aesthetic to the bubbling lava as it spews tiny orange pixels into the air. And the really good news is that Richard has promised us that there will be more levels to come!! YES! This game is great, so go play it!
Well that’s it my fellow gamers until next week, when I will be reviewing the greatly anticipated sequel to our most played game, Super Froot Box!!! Get yourself ready for that one and have a great week!!
Good day to you fellow gamers and welcome to our second instalment of Games of the Week; where we play your games and tell you how great you are for making them!
So to our first feature game this week, Desolation by Obsidian. I think this is the best user game created to date, and with only one life and no opportunity for gaining more, this is a real challenge. The game serves as a simple platform, seeing the character travelling through the desert to find civilisation, encountering mummies and death traps along the way! The game uses very effective placement of moving tiles, levers and spiked objects to create a game that not only offers the traditional, ‘oh no don’t land on that spiky thing’ challenge, but also the ‘how on earth will I get past this obstacle’ challenge, also known as…problem solving!! And boy oh boy, it’s hard. Take my heed – finishing this game may never happen for you, but enjoy it while you’re alive.
The next game for special mention this week is The Fall of Batman by Angus Mcquade, or as I like to call it, Long-jump Olympics. This game has a nice overall thematic look to it, and as suggested in my fake title, has some really long jumps in it. You will have to jump over spikes, water, flame, robots…you name it, all whilst dodging enemy fire and moving through the level towards the end where you have to ‘kill Cristian Bale’. It’s a fairly short game and definitely beatable, but it might take you a few tries, and you’ll have a jolly ‘ol time taking down the bat in black!
Lastly is a pretty awesome game called Redemption by jaminscript. Why is this game so impressive? Well just take a look! Your character, the son of Diable, decides he doesn’t want to live in Hell any more, so he sets off to the world above, collecting keys to open gates, rescuing some of his little red friends, jumping over moving cars and navigating clouds to reach the gates of heaven and partake in a giant cheesecake…yes really. This isn’t a challenging game, but its use of customized tiles is fantastic, it’s theme is well executed, and isn’t that little red fella cute? Nice work!
That’s it for this week. I’ll check in next week with the latest batch of awesome games. 😉 Keep up the good work gamers!
Hey folks! It’s been great to see so many of you trying out the game creator this week, whether to test out the engine in a spare 15 minutes, or to create a multi-levelled platform with enthralling plot, gripping characters and challenging gameplay. Nice work to everyone who has published a game, and kudos to those of you who experimented with uploading your own tiles and images. We thought it would be cool to recognise the games that we really enjoy as you guys are making them, and share them with you on a weekly basis. So with little more to say, I bid thee welcome to the first Gamefroot Featured Games blog! What better incentive for you guys to make killer games, than to have them end up mentioned on this glorious platform and shared with the world!
So let us begin! The first game I want to mention this week is called Jumper by Robbie Waara. In essence this is a straightforward platform game; jump around, collect a few things, find the route onwards and don’t die. Unfortunately on my first play through all I did was die, then die, then die some more, but thankfully Robbie had the wondrous idea to provide the player with 10 lives straight out of the bat. Through clever placement of spike items (items that kill on contact), moving tiles and transporters, this game provides a real challenge. Not since Super Mario Sunshine have I felt such hair ripping frustration; taking the wrong transporter and ending up right back at the beginning, or losing my way entirely and falling into a big lava pool of death. However, the game provides just enough checkpoints and life to give you hope that yes, you can reach the end. So to the main flaw of this game…there does not appear to be an end point, but the game provides enough intricate game play to keep you looking for it, whether it is there or not. This game is a great example of creative design using the standard set of items and tools available in the game creator.
Next up is ScottQuest by joshn41, a quirky multi-levelled game which sees the player on a quest to retrieve science, which has been completely stolen from the world. In the first level, armed with a set of Schroedinger Duelling Cats (also known as pistols), you set off, battling your way thorough a mixture of flame throwing villains and skeleton Nazi’s. The challenge in this level comes from enemy damage, but there are also a few nice moments created using moving tiles and spike objects. Thankfully, ‘science coins’ both give you points and restore health – so the level is very manageable. Stick with it and you will be rewarded with 3 more levels, each with a different set of challenges. The last level is a boss battle featuring a jumped up Batman character with a hefty life supply. Holy Batman…Batman. Unfortunately the science-less world motif doesn’t go much further than the first few story points, but it a nice entrance into this enjoyable game, which exhibits a few personal customisations and a marvellously nerdy sense of humour.
The Secret Tomb by banksethan is another notable game this week. This plot driven game sees you, the Indiana Jones-style Adventurer, set off to find the aforementioned secret tomb! In the first level you must find 6 artefacts on your way to the games end point. Some of these artefacts include a ‘double-sided War Chest with a victorious Pharoah crushing the Nubians’ and ‘A decorated throne with a Pharoah and his wife (who is actually his sister)!’. By no means is this a difficult game, as the mummies that are scattered throughout can be killed with one hit and do not do too much frequent damage to your health; you are more likely to lose a life on a moving spike tile. However the theme is well used throughout, and although the two levels are not currently linked, the second level does uphold the same theme with creative platform design leading you to eventually find the hidden tomb. Nice effort!
So that’s it for this week! We really can’t wait to see what you guys start coming up with, once you get to grips with the engine, and once you have uncovered the glory and limitless potential that are found within an item’s advanced behaviours. Check it out, create, design, play and we’ll be back next week with to share our favourites with you!