Gamefroot Classrooms

In Gamefroot, managing student accounts is easy. Everything you need is in the groups page, which is available from the Gamefroot level editor.

Classrooms and groups in Gamefroot look like this:

Classroom functionality provides an easy to use online environment for students and teachers. Students can work through Aotearoa themed resources, create games, write interactive stories and build animations online in a secure environment.

Teachers can easily manage student work, create accounts and administer active lesson plans.

Teachers are able to attach specific courses, review individual and group progress and plan individual support opportunities for learners in the online and real world spaces.

Here’s how you do it!

1. You need to login to Gamefroot (https://make.gamefroot.com)

2. Open a game or start a new game to get into the level editor.

3. Click on Clubs in the menu bar

4. Then click “Create Group”, and fill in your new group’s details

Now you have a group classroom setup, let’s look at adding students.

Adding students to your group

There are two ways to do this: You can either send an invite link to students who already have a Gamefroot account, or you can manually add students which will create new accounts for them.

Sharing the group invite link:

1. Open your group from My Groups

2. Click on Members

3. Click the Invite button

4. Copy the invite link, then paste it to share it via email, social media, etc. Anyone who browses to your invite link will be invited into your group.

Adding users manually:

1. As above, open your group and go to the Members page, and click Invite

2. Then click Create New Account

3. Create a user name to be assigned to this new member, and copy down their password from the field below. Then click Create Account.

If your students forget their passwords, or you need to remove a user from your group, you can do this (and more) from the Settings page in your group.

COVID-19: Stop the Spread – Code your own virus simulation by Gamefroot

There are many contributing factors as to why a virus spreads. One of those factors is the human factor – Simply put, the more that people stay at home and keep a safe 2 metre distance from each other the slower the virus can spread in your community.

In ‘COVID-19: Stop the Spread’, you can modify the ‘Staying home’ factor. The activity illustrates how social distancing has a direct impact on how fast a virus like COVID-19 can spread.

Students and teachers will gain a small insight into virus science, the effects a virus can have on society, and at the same time level up their digital fluency skills.

On behalf of the team at Gamefroot, good luck out there! Keep your distance, wash your hands, never stop learning, and be well. 

How it works:

Open the COVID-19 resource in Gamefroot

1. Browse to Gamefroot (https://make.gamefroot.com)

2. Login / create an account from the Gamefroot Home page. This will take you to the Gamefroot Dashboard. From there you can open the resource, like so.

3. Click the Stop the Spread button to open the resource

4. This will open the activity in the online Gamefroot platform

5. Click ‘Play’ button to see the simulation unfold 

Modifying the spread factor

To modify the ‘virus spread’ in the simulation you need to edit the percentage of people that stay at home. …….

1. Right-click on the 0% for Staying home image, and click Edit script. You will notice that the default number for the community staying home is set to 0, which means nobody stays at home. You’re going to change that. 

2. Try changing the percentage of people to 50% by clicking on that 0 and typing in 50. Hit the X button in the top right to go back to the Editor. Save your changes and hit the Play button to see what happens.

Embracing your inner journalist

One of the features in Gamefroot’s COVID-19 resource is that you can write their own news scroller. News headlines will scroll by as the simulation progresses.

1. Right-click on the news ticker at the bottom of the game, and click Edit Script.

 2. Click on BREAKING NEWS and type your own news into that textfield. If you were in charge of the news, what would you want to tell people?

3. Click Play to run the simulation with your own news headlines. You can go back and add or change your news if you’d like.

Saving and previewing your work

When you’re happy with your changes hit the X button to close the script editor. This will ask you to save your work. This will take you back to the level editor. When you are back in the main editor you can hit the big orange play button at any time to to see your simulation unfold.

Aotearoa 1840 – Code your own interactive timeline

The year is 2020. Here in New Zealand, year one of the new digital technologies learning area is upon us!

To help get the party started, Gamefroot has developed a new digital technologies learning resource to support future generations remember and learn about the 6th Feb 1840, Te Tiriti o Waitangi, and the events that surrounded it.

The resource is a DIY interactive timeline builder for students, and adults that want to level up their local Aotearoa knowledge.

So how does it work? Users simply browse to cloud based platform Gamefroot, open a tutorial and follow some instructions. Users are guided to do a little research (we point users in the right direction), and fill in the timeline using visual coding.

Why is this awesome? Kids love digital technologies, they love games, and learning our history is important. This is a great way to engage with New Zealand history in a way that is relevant to 21st century learners.

Aotearoa 1840 has been inspired by the ‘Te Tiriti o Waitangi’ school journal made by The Ministry of Education. Users will find everything they need to complete each section of the timeline online: (http://instructionalseries.tki.org.nz/Instructional-Series/School-Journal-Story-Library/Te-Tiriti-o-Waitangi).

Every user that completes this activity will walk away with some important moments of Aotearoa’s history forever etched into their mind.

How to use Aotearoa 1840:

Login / Register on Gamefroot and open the Tutorials sidebar

Opening the tutorial sidebar in Gamefroot

Click on the Aotearoa 1860 tutorial to open the tutorial in Gamefroot

When you have the tutorial open, follow the instructions in the tutorial, guaranteed to level up your NZ histories and your digital technologies skills!

The Gamefroot Arcade

The Gamefroot Arcade is where other people can play your games and where you can play games made by others.

The new Arcade has had a visual overhaul, a new and improved single game screen with comments and likes.

The next thing on our agenda is to include a featured games carousel, a trending games tab and a tab for partner content.

What do?

Just login to the Gamefroot level editor, click the arcade button, play some games, and let us know what you think we should do next in the comments.

The Gamefroot 2020 experience

Gamefroot are pleased to announce our biggest update since we launched many moons ago!

Most of our efforts have gone towards a redesigned user interface that promises to make 2D game development, and learning game development even easier.

Let’s take a closer look at some of the big changes and unpack what it means for you.

New navigation bar

The Gamefroot navigation bar has been condensed down and is less busy. The first thing you’ll notice is that there are two bars.

The top bar contains menus for saving and publishing games, as well as providing a more clear pathway to the updated Arcade and Club pages.

The secondary bar includes Undo and Redo buttons, a new drop down menu for managing levels and a Game Settings button. This is where you will configure settings that affect the whole game as opposed to level by level.

Additionally, the secondary nav bar will be contextual, for example if you select a text object in your game, the options will be displayed here.

Game Settings 

Settings that affect your entire game such as its name, description, thumbnail, and resolution are now accessed via the Game Settings menu in the secondary navbar instead of the sidebar.

We did this to make the distinction between game wide settings and per level settings more obvious.

New sidebar design

While this has been visually improved we still have a lot more work to do. We are working on a search feature and we are working on making this run faster.

Sidebar: Media 

We have surfaced the four main action buttons which are now visible in your game pack.  These are:

  • Upload assets 
  • Marketplace 
  • Create animation 
  • Character creator 

These options have always existed but have been hidden away in a drop down button. As of now, first time Gamefroot users will be able to see ways in which they can import / make content without having to guess.

While we love this new look there are still ongoing refinements to be made (see above). Watch this space as we will continue to refine and improve interfacing with Media in Gamefroot over coming weeks and months.

Sidebar: Code

The code sidebar is largely the same. As usual this is where users can find, open and edit their existing scripts.

Sidebar: Levels

The levels sidebar is where you can change per level settings like background colours and level size.

Text tool V1

That’s right, Gamefroot finally has a text tool!!

The text tool allows you to type directly onto the stage as you are making your game. This opens up a world of game making potential.

Users can now write text directly into their game AND add scripts to their text like any other game object. To highlight this functionality we will be releasing an interactive fiction resource in the coming weeks.

New Gamefroot Dashboard

A lot of work has gone into a new Template Dashboard.

A fancy new design surfaces more Gamefroot Gamekits (Templates) and tutorials.

Additionally we’ve made it easier to create new games as well as quickly access your recent creations.

Over time this is where you can expect to find new content.

New Code blocks 

Variables have now been split into “Variables” and “Global & Local” to avoid mixing them up. We’ve also increased the difference between those shades of green, and we’ve added the words “local” and “global” in front of the appropriate variable blocks. 

Creating a new variable is now easily done by clicking the “Create Variable” button in the Variables sidebar.

In summary

This release signifies a massive visual overhaul, a text tool (hazah), and all kinds of improvements to make your game making experience even better.

But like the saying goes, the proof of the pudding is in the eating. So head on over and try it out for yourself. Please let us know what you think in the comments.

Open Gamefroot

TVNZ children’s site team up with Gamefroot

 

Gamefroot is very pleased to announce our successful application for NZ On Air funding to integrate game making capabilities into the upcoming TVNZ children’s site.

The TVNZ children’s site will become home to awesome kiwi made content including animated web series, games, competitions and, thanks to Gamefroot, a brand new space for kids to make their own video-games.

Kids will be able to watch their favorite content online and then through integration with Gamefroot, make their own video-games based on that content.

It’s no secret that today’s kids love playing video-games. This development will help support kiwi kids transition from game consumers to game makers where they will get to hone their skills in game design, coding and storytelling.

We are excited to be part of the TVNZ family and can’t wait to get started on the development! I’ll keep you posted.

– Dan

Mihi Maker – when Code meets Culture

Gamefroot has made learning your pepeha even more awesome! Based on your feedback, you now get to edit the underlying code for each section of pepeha.

These changes reveal the underlying code and thus the magic of gamefroot, giving you a more authentic digital technologies experience.

We are happy to announce the following improvements available right now!

  • Code View! Edit the blocks and gently familiarise yourself with visual coding – no prior coding knowledge is necessary, we promise!
  • Optional coding challenge – if you’re feeling confident we’ve added a section on coding your own collision detection algorithm (step 10).
  • A default “game thumbnail” has been added for published games.

So please give it a whirl and let us know your thoughts in the comments section.

» http://make.gamefroot.com/activities/mihi-maker

Gamefroot 2.1.0

Thanks for using Gamefroot. Every update to Gamefroot includes improvements for speed and reliability. We’re pleased to highlight these new features:
– You can now right click to remove assets
– New Play Sound scripts have been added to the script area
– We’ve made a number of Microsoft Edge / Internet Explorer browser compatibility improvements
For those that like to experiment, we’ve added two new beta features: a new learning resources sidebar, and a Mobile Games sidebar for testing games on your Android device. Enjoy!