New Gamefroot Update: Improved Script Editor + Sounds!

This latest Gamefroot update boasts integration of sound effects and music, as well as an updated Script Editor interface for more intuitive visual coding.

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As we’re winding down the old version of Gamefroot, we’ve been getting the new version of Gamefroot ready for a mass migration of users and games. This new version introduces:

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  • Improved script editor: Script blocks are now organised by more intuitive categories, and colour coded to match the category.
  • We’ve also been updating the Help section of the website to explain how all the new bits of Gamefroot work.

Go make some games! Show us what kinds of awesome games you can make. We’d love to hear from you.

Questions or comments? Hit us up on TwitterFacebook, and the support page. Your ideas could make it into the next version of the Gamefroot Game Creator!

 

Gamefroot 2.3 Changelog

Version 2.3 is a major Gamefroot feature release. Here are the major 2.3 Changelog items:

Misc changes

  • IE11 fixes, so IE11 users can login and do thing’s everyone else can.
  • Old games built in the old flash engine are now visible in the list of games.
  • A tweak to the css so firefox will actually render images properly.
  • User Icons wont weirdly change back to random images.
  • Previewing a lot of terrain will be a lot faster in most cases.
  • Saving and loading speeds have vastly increased.
  • Script icon will display on assets that sometimes wouldn’t have them.
  • The level won’t duplicate it self after saving the game.
  • Some overall bug fixes and tweaks to make Gamefroot that much better.
  • We have a new template game that people can use to build upon.
  • Components on GameObjects that are on a level will now ‘wait’ until all other GameObjects were created before booting. Meaning the getting instances inside the ‘onCreate’ block should work as wanted.
  • Arcade Physics collision stability updates.
  • X/Y coordinates under the minimap are now correct.
  • Terrain grid is nice and crispy now.
  • Various styling updates.

Script / Instance Updates

  • Instance Properties Panel looks more sexy. Numerous Styling updates
  • New Coordinates data type added to the Script Editor.
  • New the Coordinates variables can have the Instance Values set via a new ‘Select coordinates’ tool.
  • You can now set Color Variable values in the Instance Properties panel.
  • New script variables are now private by default. They use to be public by default.
  • Renaming variables should no longer “reset” their default value, in most use cases.

New Script Blocks:

  • Created new Blocks for interacting with Coordinates data types.
  • A section blocks for Plugins has been created.
  • You can now create text, and style the text, via the script editor.
  • Various shapes can be created.
  • Rectangle.
  • Circle
  • Line
  • Star
  • New event for executing code when a level ‘starts’ or ‘switches’.
  • Pre Constantly and Post Constantly event blocks added.
  • Messaging all instances in an array should now work as intended.
  • New ‘lerp’ block added to the ‘Math’ section.
  • Added a additional ‘keys’ section, which allows generic key/value pairs on instances.