Gamefroot 2.3 Changelog

Version 2.3 is a major Gamefroot feature release. Here are the major 2.3 Changelog items:

Misc changes

  • IE11 fixes, so IE11 users can login and do thing’s everyone else can.
  • Old games built in the old flash engine are now visible in the list of games.
  • A tweak to the css so firefox will actually render images properly.
  • User Icons wont weirdly change back to random images.
  • Previewing a lot of terrain will be a lot faster in most cases.
  • Saving and loading speeds have vastly increased.
  • Script icon will display on assets that sometimes wouldn’t have them.
  • The level won’t duplicate it self after saving the game.
  • Some overall bug fixes and tweaks to make Gamefroot that much better.
  • We have a new template game that people can use to build upon.
  • Components on GameObjects that are on a level will now ‘wait’ until all other GameObjects were created before booting. Meaning the getting instances inside the ‘onCreate’ block should work as wanted.
  • Arcade Physics collision stability updates.
  • X/Y coordinates under the minimap are now correct.
  • Terrain grid is nice and crispy now.
  • Various styling updates.

Script / Instance Updates

  • Instance Properties Panel looks more sexy. Numerous Styling updates
  • New Coordinates data type added to the Script Editor.
  • New the Coordinates variables can have the Instance Values set via a new ‘Select coordinates’ tool.
  • You can now set Color Variable values in the Instance Properties panel.
  • New script variables are now private by default. They use to be public by default.
  • Renaming variables should no longer “reset” their default value, in most use cases.

New Script Blocks:

  • Created new Blocks for interacting with Coordinates data types.
  • A section blocks for Plugins has been created.
  • You can now create text, and style the text, via the script editor.
  • Various shapes can be created.
  • Rectangle.
  • Circle
  • Line
  • Star
  • New event for executing code when a level ‘starts’ or ‘switches’.
  • Pre Constantly and Post Constantly event blocks added.
  • Messaging all instances in an array should now work as intended.
  • New ‘lerp’ block added to the ‘Math’ section.
  • Added a additional ‘keys’ section, which allows generic key/value pairs on instances.

 

2 Replies to “Gamefroot 2.3 Changelog”

  1. I want to make a gun fight game and I’ve select a classic template, but in this classic template there is only one player, no more players to make enemy, so I select NPCs as an enemy. I saved some NPCs as my assets and then try to animate them but in the Animation Editor it works really good but when I save that animation and when I go back to game maker and hit play button and game starts but only my player is animated, Like when I press arrow key then it shows me walking animation but enemy NPCs are just show me JUMP and DYING animation, They are not walking and they don’t have weapons and I want them to walk so please tell me What do I do now?

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