Version 2.3 is a major Gamefroot feature release. Here are the major 2.3 Changelog items:
Misc changes
- IE11 fixes, so IE11 users can login and do thing’s everyone else can.
- Old games built in the old flash engine are now visible in the list of games.
- A tweak to the css so firefox will actually render images properly.
- User Icons wont weirdly change back to random images.
- Previewing a lot of terrain will be a lot faster in most cases.
- Saving and loading speeds have vastly increased.
- Script icon will display on assets that sometimes wouldn’t have them.
- The level won’t duplicate it self after saving the game.
- Some overall bug fixes and tweaks to make Gamefroot that much better.
- We have a new template game that people can use to build upon.
- Components on GameObjects that are on a level will now ‘wait’ until all other GameObjects were created before booting. Meaning the getting instances inside the ‘onCreate’ block should work as wanted.
- Arcade Physics collision stability updates.
- X/Y coordinates under the minimap are now correct.
- Terrain grid is nice and crispy now.
- Various styling updates.
Script / Instance Updates
- Instance Properties Panel looks more sexy. Numerous Styling updates
- New Coordinates data type added to the Script Editor.
- New the Coordinates variables can have the Instance Values set via a new ‘Select coordinates’ tool.
- You can now set Color Variable values in the Instance Properties panel.
- New script variables are now private by default. They use to be public by default.
- Renaming variables should no longer “reset” their default value, in most use cases.
New Script Blocks:
- Created new Blocks for interacting with Coordinates data types.
- A section blocks for Plugins has been created.
- You can now create text, and style the text, via the script editor.
- Various shapes can be created.
- Rectangle.
- Circle
- Line
- Star
- New event for executing code when a level ‘starts’ or ‘switches’.
- Pre Constantly and Post Constantly event blocks added.
- Messaging all instances in an array should now work as intended.
- New ‘lerp’ block added to the ‘Math’ section.
- Added a additional ‘keys’ section, which allows generic key/value pairs on instances.
Great to see gamefroot going from strength to strength. Keep up the good work.
I want to make a gun fight game and I’ve select a classic template, but in this classic template there is only one player, no more players to make enemy, so I select NPCs as an enemy. I saved some NPCs as my assets and then try to animate them but in the Animation Editor it works really good but when I save that animation and when I go back to game maker and hit play button and game starts but only my player is animated, Like when I press arrow key then it shows me walking animation but enemy NPCs are just show me JUMP and DYING animation, They are not walking and they don’t have weapons and I want them to walk so please tell me What do I do now?