Gamefroot V4

To our fellow game designers and game developers. 

Last week we released a major update to Gamefroot. So major, in fact, that the game editor (the bit you make games with) was totally rebuilt. No small feat that has taken us the best part of 6 months. 

We decided to make this update because web technologies have evolved since we made Gamefroot V3 and we wanted to ensure Gamefroot was built on a platform that can better accommodate our long term goals.

Continue reading “Gamefroot V4”

Super better

Kia ora! We’re mighty pleased to announce another major Gamefroot update. We’ve spent the best part of three months making Gamefroot super better for your game-making pleasure.

Gamefroot is faster, more robust, and sporting an improved user interface. We’ve even managed to squeeze in a handful of new features.

Here is a blow by blow account of our work:

  • Game remixing and opening tutorial templates is a gazillion times faster (many thanks to our friend Tim S!)
  • User Group functionality is back under a new Clubs link available in the level editor. This is an EDU only feature.
  • You can finally remove games from your saved games list.
  • Right click removal of assets in the side bar has been added.
  • Rolling over an asset in the sidebar will display its file name and pixel dimensions (a much sought after feature from our friends at WGTN Girls college).
  • The ability to export and import game files has been included. This lets you download and save your game data to your computer.

Now we’re wondering what to do next, and thought you might like to have a say. Here’s what we’re thinking:

  • Adding a text tool
  • Adding a particle effect script block
  • Develop a better onboarding process

There you have it. Try it out and please let us know what you think and what you want to see next in the comments.

Update on Saving Games

Gamefroot now saves a backup of your game to your local computer. So if your internet connection goes down, your game stays up and you don’t lose any of your precious work.

In previous versions of Gamefroot it was possible to lose changes if you saved your game when there was no internet connection – or even an internet glitch.

This was a rare problem but rare isn’t impossible. Therefore it has been very important for us to fix this issue. We don’t want people to lose their work. Ever!  

Now if something happens to your game you should always be able to access a copy on your computer. You can access these files by clicking on File > Open Game > Autosaves, like so:

As time permits we will continue to make this process even more streamlined. The ultimate solution is the one that runs automatically and never fails. While we’re working on making this happen these improvements will ensure that you’re in safe hands.

Enjoy Gamefroot!

Gamefroot 3.0 “Lori”


After many months of work Gamefroot 3.0, named “Lori” in honor of legendary Sierra game designer and writer of the Quest for Glory Series of games Lori Cole, is now ready for you to use.

To sum things up, in this release we’ve focused on improvements for making Gamefroot faster and more reliable. Here are the main benefits for you:

Level Editor
We’ve rebuilt the game editor from the ground up. It is bucket loads faster and more robust. We’ve implemented an infinite canvas meaning you can create games any size without it affecting the speed and performance of Gamefroot.

New Layers Panel
We’ve made the layers panel into a floating box so that you can move it around the stage and see more of your game during your game building process.

You can see inside layers to select, rearrange, and rename individual objects in your game. When you have an individual object selected you can use the snap to button to take you to that object in your game world – this is particularly handy for navigating around big games.

When you toggle the visibility of an object they are now completely invisible. In previous versions of Gamefroot hidden objects were 50% transparent which could look confusing.

Powered up and simplified Tools
Tools now operate on any layer.

Selection tool
The selection tool has been refined. The top handle rotates objects and has some nifty precision features build in:

Hold SHIFT to rotate by 45 degrees
Hold ALT or OPTION to rotate by 22.5 degrees
Hold both SHIFT and ALT/OPTION to rotate by 1 degree

Side and corner handles scale objects:
Hold ALT or OPTION to limit scale to whole numbers
Hold SHIT to scale proportionally

Nudge objects up, down, left, right with arrow keys.
Hold SHIFT to move faster.
Hold both SHIFT and ALT/OPTION to move even faster!

Rotate objects with arrow keys. Hold ALT/OPTION and press LEFT or RIGHT.

Brush tool
Painting and drawing on the canvas is largely the same. In future versions of Gamefroot we’ll be adding more brushes and

Erasing Objects
The eraser tool is locked to the current layer. You can delete objects by pressing DELETE or BACKSPACE while they are selected, or use the right-click context menu.

Pan tool
Pan is easier than ever. Hold MIDDLE MOUSE and move around or hold SPACEBAR down and click and drag.

Keyboard shortcuts for tools are
M – for selection / move
B – for brush
E – for eraser
HOLD SPACE – for pan

New Mini Map with zoom
As part of the rebuild we made the minimap better and moved it to the bottom left corner.

You can now zoom in and out with the + and – buttons on the minimap to see your game in super detail. Click the zoom number (between the + and – buttons) to reset your screen to the default 100% scale.

Game Preview redesign
The game preview screen has been redesigned. When you hit PLAY, your game will open in a floating window. Just click CLOSE when you’re done previewing your game.

Enhanced Tutorials area (formerly Resources)

This is where we put out Hour of Code-style resources. We’re a big fan of that style of learning.

We’ve also redesigned the sidebar for easier navigation. We want your feedback on this. We see tutorials as a major part of the site, and we want them to get bigger and better every day.

General improvements and fixes
We’ve improved the way Gamefroot saves games, added internet connection checks to our API to reduce those pesky “Aw, snap” messages, and we’ve started working on better touch / mobile device support.

In conclusion

Thanks for choosing Gamefroot – we hope you enjoy!

Stay tuned for our next major release. We’ve got Undo/Redo, and Guest Login on the cards. If there is something else you really want to see added to Gamefroot just let us know in the comments below.

» So you want to make a game? Let’s go!!!

Testing 1, 2, 3.0

We are days away from launching a new, more robust and feature rich version of Gamefroot.

Before we release Gamefroot 3.0 into the wilderness we want to give you, our beloved users, an opportunity to take a look and report any issues.

We’ve worked hard on this release and, while we are 99% confident there are no issues that could affect your game, we want your feedback first!

This is your chance to let us know what you think before we push the button.

Testers beyond this point

To begin testing the new Gamefroot:

Continue reading “Testing 1, 2, 3.0”

New Gamefroot Update: Improved Script Editor + Sounds!

This latest Gamefroot update boasts integration of sound effects and music, as well as an updated Script Editor interface for more intuitive visual coding.


As we’re winding down the old version of Gamefroot, we’ve been getting the new version of Gamefroot ready for a mass migration of users and games. This new version introduces:


  • Improved script editor: Script blocks are now organised by more intuitive categories, and colour coded to match the category.
  • We’ve also been updating the Help section of the website to explain how all the new bits of Gamefroot work.

Go make some games! Show us what kinds of awesome games you can make. We’d love to hear from you.

Questions or comments? Hit us up on TwitterFacebook, and the support page. Your ideas could make it into the next version of the Gamefroot Game Creator!


Gamefroot 2.3: Best Update Ever!

Good news everyone! Building on top of our previous updates (which were slightly more under the radar, where we moved to an HTML5 game engine, integrated google blockly, implemented many user interface improvements, editor and game previewing performance, and speed boosts) we’re pleased to more overtly announce a major update.


Gamefroot 2.3 is the version of Gamefroot we’ve been holding out for, and now almost feature rich enough to fully replace ye old Gamefroot V1.0.

This new version introduces template games and prefabs (which we’ll explain shortly). Earlier this year we decided to move away from locking our community into creating platform games in favour of making Gamefroot both easy and powerful enough for you to make ANY type of 2D game.

In doing so we temporarily had to disable the classic drag-and-drop functionality that we’d all come to love and cherish. Well, we’re pleased to let you know that the new Classic Gamefroot Template is bringing back the easy drag-and-drop functionality that Gamefroot 1.0 had. You can choose from a variety of interactive items and characters, and place them into your game – then hit Play – and boom you got a game. It’s as easy as that.

We’ll be adding more and more functionality to this template and prefabs, with the goal of making it a complete replacement of the old Gamefroot over the coming weeks.

  • Templates: Pre-built games that you can open up and build upon – useful for learning how Gamefroot works! Template games are available from the New Game window.
  • Prefabs: Scripted game objects that are ready to use with no further scripting required – for example, a character that you can drop into your game that already has a script attached.


The recent changes we’ve made to Gamefroot enable you to push your game making skills further than ever. Try it out, and see what kind of awesome games you can make. Over coming weeks we’ll be posting examples showcasing what has become possible, and showing you how it’s done. Go make games!

Questions or comments? Check out 2.3.3 changelog, you can hit us up on TwitterFacebook, and the support page. Your ideas could make it into the next version of the Gamefroot Game Creator!


Gamefroot 2.3 Changelog

Version 2.3 is a major Gamefroot feature release. Here are the major 2.3 Changelog items:

Misc changes

  • IE11 fixes, so IE11 users can login and do thing’s everyone else can.
  • Old games built in the old flash engine are now visible in the list of games.
  • A tweak to the css so firefox will actually render images properly.
  • User Icons wont weirdly change back to random images.
  • Previewing a lot of terrain will be a lot faster in most cases.
  • Saving and loading speeds have vastly increased.
  • Script icon will display on assets that sometimes wouldn’t have them.
  • The level won’t duplicate it self after saving the game.
  • Some overall bug fixes and tweaks to make Gamefroot that much better.
  • We have a new template game that people can use to build upon.
  • Components on GameObjects that are on a level will now ‘wait’ until all other GameObjects were created before booting. Meaning the getting instances inside the ‘onCreate’ block should work as wanted.
  • Arcade Physics collision stability updates.
  • X/Y coordinates under the minimap are now correct.
  • Terrain grid is nice and crispy now.
  • Various styling updates.

Script / Instance Updates

  • Instance Properties Panel looks more sexy. Numerous Styling updates
  • New Coordinates data type added to the Script Editor.
  • New the Coordinates variables can have the Instance Values set via a new ‘Select coordinates’ tool.
  • You can now set Color Variable values in the Instance Properties panel.
  • New script variables are now private by default. They use to be public by default.
  • Renaming variables should no longer “reset” their default value, in most use cases.

New Script Blocks:

  • Created new Blocks for interacting with Coordinates data types.
  • A section blocks for Plugins has been created.
  • You can now create text, and style the text, via the script editor.
  • Various shapes can be created.
  • Rectangle.
  • Circle
  • Line
  • Star
  • New event for executing code when a level ‘starts’ or ‘switches’.
  • Pre Constantly and Post Constantly event blocks added.
  • Messaging all instances in an array should now work as intended.
  • New ‘lerp’ block added to the ‘Math’ section.
  • Added a additional ‘keys’ section, which allows generic key/value pairs on instances.


Gamefroot Game Creator 2.1 Beta!

We’ve been working on a new and improved version of Gamefroot for the past few months, and it’s finally ready to unveil. Gamefroot 2.1 is a quite a change from the older version of Gamefroot.


This new version boasts a brand new HTML5 game engine, a new visual coding editor powered by Google Blockly, and an improved user interface. We’ve taken the emphasis away from forcing our users to make platform games – now you can make any kind of game you want, as long as you create or choose the assets and scripts you need. Gamefroot is now a blank slate, awaiting your command.

New features include:

Continue reading “Gamefroot Game Creator 2.1 Beta!”