Game on Javascript coders! 

Gamefroot is pleased to announce that our Javascript block just levelled up.
Our friend and contributor Mark Friedman has done an epic job adding IDE styling to the Javascript block. This means your Javascript code is easier to read, easier to find and easier to write.  And as you can see in the following screenshot, it’s powerful too!
Wondering where to start?
The Gamefroot sidebar has a new beginner Javascript section where we have published a number of examples. Your challenge is to go through those examples, test them, extend on them, and as always it is to make cool games and tech.
One of the first tutorials we want to write is how to write your Platformer Game 101 controls using Javascript. And then over time the rest of that tutorial, and then as resources permit, the same for our Top-Down 101 tutorial.
In the meantime, we hope you enjoy our work, happy game making, and don’t forget to tell us what you think in the comments.

Gamefroot 4.5 release – Wires!

We’re excited to announce Gamefroot 4.5 – Wires! 

We’ve made lots of improvements and squashed bugs to make Gamefroot better for you.

This release also includes one major feature that we’re calling Wires. Wires allow you to visually represent coordinates and connect game objects on the screen that have until now only been accessible to you via code. 

Here are two couple of examples of how we’re adding wires to make your Gamefroot experience ever better! 

Interactive Fiction 

In this pick-a-path style example, Gamefroot uses wires to visually link text. This allows writers and game developers alike to focus on the writing and structure of their game instead of coding.

Moving Platforms – coming soon 

In this example we’ve introduced a visual indicator for moving platforms and other scripts that use coordinates in the game world. A snazzy and complementary visual interface will make adding new platforms to your game easier than ever.

We hope you enjoy this update as much as we enjoyed making it.

Later this week (early next) we will be releasing a small but very important update that will greatly improve the speed at which games are download on certain school networks.

Artist spotlight #1

Gamefroot is pleased to introduce Kings Vs. Pigs from our friends at Pixel Frog

Kings Vs. Pigs

It’s time to settle the age old question… Who would win? One king or swarms of pigs, all with detailed animations allowing them to hide in boxes, throw bombs and more! 

Battle King to Pig King, build awesome environments with beautiful tile brushes and decals! 

Make a fun and challenging level using the Kings Vs. Pigs pack. 

Continue reading “Artist spotlight #1”

Gamefroot V4

To our fellow game designers and game developers. 

Last week we released a major update to Gamefroot. So major, in fact, that the game editor (the bit you make games with) was totally rebuilt. No small feat that has taken us the best part of 6 months. 

We decided to make this update because web technologies have evolved since we made Gamefroot V3 and we wanted to ensure Gamefroot was built on a platform that can better accommodate our long term goals.

Continue reading “Gamefroot V4”

Super better

Kia ora! We’re mighty pleased to announce another major Gamefroot update. We’ve spent the best part of three months making Gamefroot super better for your game-making pleasure.

Gamefroot is faster, more robust, and sporting an improved user interface. We’ve even managed to squeeze in a handful of new features.

Here is a blow by blow account of our work:

  • Game remixing and opening tutorial templates is a gazillion times faster (many thanks to our friend Tim S!)
  • User Group functionality is back under a new Clubs link available in the level editor. This is an EDU only feature.
  • You can finally remove games from your saved games list.
  • Right click removal of assets in the side bar has been added.
  • Rolling over an asset in the sidebar will display its file name and pixel dimensions (a much sought after feature from our friends at WGTN Girls college).
  • The ability to export and import game files has been included. This lets you download and save your game data to your computer.

Now we’re wondering what to do next, and thought you might like to have a say. Here’s what we’re thinking:

  • Adding a text tool
  • Adding a particle effect script block
  • Develop a better onboarding process

There you have it. Try it out and please let us know what you think and what you want to see next in the comments.

Update on Saving Games

Gamefroot now saves a backup of your game to your local computer. So if your internet connection goes down, your game stays up and you don’t lose any of your precious work.

In previous versions of Gamefroot it was possible to lose changes if you saved your game when there was no internet connection – or even an internet glitch.

This was a rare problem but rare isn’t impossible. Therefore it has been very important for us to fix this issue. We don’t want people to lose their work. Ever!  

Now if something happens to your game you should always be able to access a copy on your computer. You can access these files by clicking on File > Open Game > Autosaves, like so:

As time permits we will continue to make this process even more streamlined. The ultimate solution is the one that runs automatically and never fails. While we’re working on making this happen these improvements will ensure that you’re in safe hands.

Enjoy Gamefroot!

Gamefroot 3.0 “Lori”


After many months of work Gamefroot 3.0, named “Lori” in honor of legendary Sierra game designer and writer of the Quest for Glory Series of games Lori Cole, is now ready for you to use.

To sum things up, in this release we’ve focused on improvements for making Gamefroot faster and more reliable. Here are the main benefits for you:

Level Editor
We’ve rebuilt the game editor from the ground up. It is bucket loads faster and more robust. We’ve implemented an infinite canvas meaning you can create games any size without it affecting the speed and performance of Gamefroot.

New Layers Panel
We’ve made the layers panel into a floating box so that you can move it around the stage and see more of your game during your game building process.

You can see inside layers to select, rearrange, and rename individual objects in your game. When you have an individual object selected you can use the snap to button to take you to that object in your game world – this is particularly handy for navigating around big games.

When you toggle the visibility of an object they are now completely invisible. In previous versions of Gamefroot hidden objects were 50% transparent which could look confusing.

Powered up and simplified Tools
Tools now operate on any layer.

Selection tool
The selection tool has been refined. The top handle rotates objects and has some nifty precision features build in:

Hold SHIFT to rotate by 45 degrees
Hold ALT or OPTION to rotate by 22.5 degrees
Hold both SHIFT and ALT/OPTION to rotate by 1 degree

Side and corner handles scale objects:
Hold ALT or OPTION to limit scale to whole numbers
Hold SHIT to scale proportionally

Nudge objects up, down, left, right with arrow keys.
Hold SHIFT to move faster.
Hold both SHIFT and ALT/OPTION to move even faster!

Rotate objects with arrow keys. Hold ALT/OPTION and press LEFT or RIGHT.

Brush tool
Painting and drawing on the canvas is largely the same. In future versions of Gamefroot we’ll be adding more brushes and

Erasing Objects
The eraser tool is locked to the current layer. You can delete objects by pressing DELETE or BACKSPACE while they are selected, or use the right-click context menu.

Pan tool
Pan is easier than ever. Hold MIDDLE MOUSE and move around or hold SPACEBAR down and click and drag.

Keyboard shortcuts for tools are
M – for selection / move
B – for brush
E – for eraser
HOLD SPACE – for pan

New Mini Map with zoom
As part of the rebuild we made the minimap better and moved it to the bottom left corner.

You can now zoom in and out with the + and – buttons on the minimap to see your game in super detail. Click the zoom number (between the + and – buttons) to reset your screen to the default 100% scale.

Game Preview redesign
The game preview screen has been redesigned. When you hit PLAY, your game will open in a floating window. Just click CLOSE when you’re done previewing your game.

Enhanced Tutorials area (formerly Resources)

This is where we put out Hour of Code-style resources. We’re a big fan of that style of learning.

We’ve also redesigned the sidebar for easier navigation. We want your feedback on this. We see tutorials as a major part of the site, and we want them to get bigger and better every day.

General improvements and fixes
We’ve improved the way Gamefroot saves games, added internet connection checks to our API to reduce those pesky “Aw, snap” messages, and we’ve started working on better touch / mobile device support.

In conclusion

Thanks for choosing Gamefroot – we hope you enjoy!

Stay tuned for our next major release. We’ve got Undo/Redo, and Guest Login on the cards. If there is something else you really want to see added to Gamefroot just let us know in the comments below.

» So you want to make a game? Let’s go!!!

Testing 1, 2, 3.0

We are days away from launching a new, more robust and feature rich version of Gamefroot.

Before we release Gamefroot 3.0 into the wilderness we want to give you, our beloved users, an opportunity to take a look and report any issues.

We’ve worked hard on this release and, while we are 99% confident there are no issues that could affect your game, we want your feedback first!

This is your chance to let us know what you think before we push the button.

Testers beyond this point

To begin testing the new Gamefroot:

Continue reading “Testing 1, 2, 3.0”