Gamefroot 4.5 release – Wires!

We’re excited to announce Gamefroot 4.5 – Wires! 

We’ve made lots of improvements and squashed bugs to make Gamefroot better for you.

This release also includes one major feature that we’re calling Wires. Wires allow you to visually represent coordinates and connect game objects on the screen that have until now only been accessible to you via code. 

Here are two couple of examples of how we’re adding wires to make your Gamefroot experience ever better! 

Interactive Fiction 

In this pick-a-path style example, Gamefroot uses wires to visually link text. This allows writers and game developers alike to focus on the writing and structure of their game instead of coding.

Moving Platforms – coming soon 

In this example we’ve introduced a visual indicator for moving platforms and other scripts that use coordinates in the game world. A snazzy and complementary visual interface will make adding new platforms to your game easier than ever.

We hope you enjoy this update as much as we enjoyed making it.

Later this week (early next) we will be releasing a small but very important update that will greatly improve the speed at which games are download on certain school networks.

Artist spotlight #1

Gamefroot is pleased to introduce Kings Vs. Pigs from our friends at Pixel Frog

Kings Vs. Pigs

It’s time to settle the age old question… Who would win? One king or swarms of pigs, all with detailed animations allowing them to hide in boxes, throw bombs and more! 

Battle King to Pig King, build awesome environments with beautiful tile brushes and decals! 

Make a fun and challenging level using the Kings Vs. Pigs pack. 

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New Zealand Histories – Upcoming Digital ‘Games Based Learning’ Resources

If you’ve been through school in New Zealand like I have you might recall some of your history lessons – I remember tales of Cap’n Cook, European favoring colonisation stories, and British this and British that. Well what I was taught and what I remember learning is all about to change.

The NZ govt is in the process of updating the NZ histories learning area to better reflect a more contemporary understanding of NZ history.

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Gamefroot + United Nations Sustainable Development Goals Hackathon

Last month Gamefroot ran the words first game design hackathon based on the United Nations Sustainable Development Goals (world first in Aotearoa).

A group of local educators, game designers, climate activists and other passionate folk came together and spent half a day learning and designing games to support schools in Aotearoa integrate and weave the Sustainable Development goals into their learning plans and school goals.

The ultimate goal is to empower our kids (and anybody willing)  to integrate these goals into how they choose to live their lives.

If you’re interested in learning more about the United Nations Sustainable Development Goals, wondering how you could enact them in your school or even your life, or would like Gamefroot to run a hackathon please reach out to us in the comments section.

Gamefroot V4

To our fellow game designers and game developers. 

Last week we released a major update to Gamefroot. So major, in fact, that the game editor (the bit you make games with) was totally rebuilt. No small feat that has taken us the best part of 6 months. 

We decided to make this update because web technologies have evolved since we made Gamefroot V3 and we wanted to ensure Gamefroot was built on a platform that can better accommodate our long term goals.

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Aotearoa 1840 – Code your own interactive timeline

The year is 2020. Here in New Zealand, year one of the new digital technologies learning area is upon us!

To help get the party started, Gamefroot has developed a new digital technologies learning resource to support future generations remember and learn about the 6th Feb 1840, Te Tiriti o Waitangi, and the events that surrounded it.

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