Learn math by making games!

Gamefroot now makes learning even easier with our brand new resources sidebar. After seeing the success of the widely influential Hour of Code and Kahn Academy styled learning areas, we’ve begun stocking our own sidebar full of easy to use learning resources.

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By leading students through a set of steps covering both theory and practical application, these resources enable learners to create useful and fun game mechanics with a focus on core learning outcomes.

Continue reading “Learn math by making games!”

Gamefroot 2.1.0

Thanks for using Gamefroot. Every update to Gamefroot includes improvements for speed and reliability. We’re pleased to highlight these new features:
– You can now right click to remove assets
– New Play Sound scripts have been added to the script area
– We’ve made a number of Microsoft Edge / Internet Explorer browser compatibility improvements
For those that like to experiment, we’ve added two new beta features: a new learning resources sidebar, and a Mobile Games sidebar for testing games on your Android device. Enjoy!

 

New Gamefroot Update: Improved Script Editor + Sounds!

This latest Gamefroot update boasts integration of sound effects and music, as well as an updated Script Editor interface for more intuitive visual coding.

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As we’re winding down the old version of Gamefroot, we’ve been getting the new version of Gamefroot ready for a mass migration of users and games. This new version introduces:

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  • Improved script editor: Script blocks are now organised by more intuitive categories, and colour coded to match the category.
  • We’ve also been updating the Help section of the website to explain how all the new bits of Gamefroot work.

Go make some games! Show us what kinds of awesome games you can make. We’d love to hear from you.

Questions or comments? Hit us up on TwitterFacebook, and the support page. Your ideas could make it into the next version of the Gamefroot Game Creator!

 

How to Add Sound to your Game

There’s a fantastic new feature in our editor, it’s an asset of the audible nature: it’s sound and music! We’ve had the code blocks for some time, but no way to add your own sounds, but now that’s all possible. Let me talk you through it.

The first thing you need is a script to trigger the sound to play. Click on “Add new” in the scripts panel.

Screen Shot 2015-10-19 at 10.04.08 am

Next you’ll need to write your script; use the code blocks to create the image below. This script simply plays some music when the object the script is attached to is created.

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Save your script, giving it a name and making sure that “The Music” variable has “Public” checked.

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Now we’ve got our script, we need some music to play. Open the “Asset Manager” by clicking on “Assets” in the top right of the screen (next to preview). Create a new pack or select one you own and click the “Create New Asset” button. Select “sound/audio” and upload the music you want to use. Here’s a track to get you started;

 

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Once your tracks are uploaded, the only thing left to do is add them to your level! Add a new game object and attach the “Play Music” script to it. Now right click the object and select “Edit Instance Properties.”

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Then select the music you want to play from the drop-down;

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And that’s it! You’re all set. Hit preview and enjoy the sweet serenade of you’re in-game music. Why not give some sounds a go now? It works the exact same way, the only difference is that multiple “Play Sound” blocks can be played over top of other sounds and the sounds you play wont loop like they do with music. Good luck Gamefrooters!

 

Guest Post: Kiwi Quest

My name is Natasha and I’m a 19 year old student. On the 28th of October 2015 I went into the Gamefroot HQ to create a game called Kiwi Quest, with the aim to finish it in 48 hours. For the task I was paired with Ben who would help me script the game.

I already had a few sprites, and a rough description of the game, from a previous Gamefroot session. Ben and I’s first task together was to refine the game into a clear plan, which took us about an hour. We identified all the goals and obstacles that were needed, and then we made a list of all the graphics and scripts required. We abandoned the style of graphics in the original concept sprites, in favour of a pure bird’s eye view top-down game.

KiwiQuest

Working with Ben made game production run much faster than I expected, and by the end of the first day we had a movement system and the main character completed. The experience was interactive and we shared ideas every few minutes or updated each other on progress. Throughout the day I was able to bounce ideas off of Ben and Dan (and vice versa) so my time there was very collaborative.

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By the end of the second day we had items, backgrounds, obstacles and enemies. It was a fully functional game by this point, so we decided to spend a third day polishing it up. On the third day we worked on level screens, a death animation, and level borders. Overall the end result looked really good! The game was challenging and it took me a few tries to complete but it was also enjoyable.

With more time we would have created more variety in scenery and added in fancier GUI to bring it up to an app-store quality game. I’m looking forward to my next session with Gamefroot to create another game in the same amount of time!

How to Play
This game is currently only optimised for a computer or laptop with a keyboard. To play the game use your arrow keys.

Try it out

Play Kiwi Quest

Dunedin Code Red Workshop

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Code Red “Learn to Code” Workshops are a collaboration between Gamefroot, The Public Libraries Association of New Zealand and various city councils including Hutt, Nelson, Dunedin, Porirua, Gisborne and Timaru City Councils.

Participants are taken through making a game from start to finish. During that process are being taught computer programming principles that prepare them for the 21st century job market.

Last week Dave from team Gamefroot ran Code Red Workshop #1 at the Dunedin Public Library. Feedback from students and parents at the workshops and the community event was very positive. The event was also covered by the Otago Daily Times.

Here’s the low down:

Numbers
29/9/2015 – Teachers Workshop
7 teachers attended, 1 returned as a mentor on the Wednesday. Her son was attending the workshop

30/9/2015 – Workshop (10-14 year olds)
23 attended (12 had laptops)

1/10/2015 – Workshop (10-14 year olds)
21 attended (13 had laptops)

2/10 Workshop (15-18 year olds)
14 attended (11 had laptops)

2/10/2015 Community Event
32 attended

Location & Computers
The teachers workshop took place in the Dunningham Suite on the 4th floor of the Dunedin city library using teachers laptops and APNK wifi.

The students workshops took place in the computer room on the 1st floor of the city library using students laptops, Library APNK PCs and APNK wifi. The community event took place in the Dunningham Room on the 4th floor of the city library.