Gamefroot have got all kinds of frooty plans for 2021; ranging from new features, lots of optimisations, and a new resource center that’ll be coming real soon.
But for now Let’s take a closer look at what’s new in this 4.2 release.
If you’ve been through school in New Zealand like I have you might recall some of your history lessons – I remember tales of Cap’n Cook, European favoring colonisation stories, and British this and British that. Well what I was taught and what I remember learning is all about to change.
The NZ govt is in the process of updating the NZ histories learning area to better reflect a more contemporary understanding of NZ history.
Last month Gamefroot ran the words first game design hackathon based on the United Nations Sustainable Development Goals (world first in Aotearoa).
A group of local educators, game designers, climate activists and other passionate folk came together and spent half a day learning and designing games to support schools in Aotearoa integrate and weave the Sustainable Development goals into their learning plans and school goals.
The ultimate goal is to empower our kids (and anybody willing) to integrate these goals into how they choose to live their lives.
If you’re interested in learning more about the United Nations Sustainable Development Goals, wondering how you could enact them in your school or even your life, or would like Gamefroot to run a hackathon please reach out to us in the comments section.
Last week we released a major update to Gamefroot. So major, in fact, that the game editor (the bit you make games with) was totally rebuilt. No small feat that has taken us the best part of 6 months.
We decided to make this update because web technologies have evolved since we made Gamefroot V3 and we wanted to ensure Gamefroot was built on a platform that can better accommodate our long term goals.
There are many contributing factors as to why a virus spreads. One of those factors is the human factor – Simply put, the more that people stay at home and keep a safe 2 metre distance from each other the slower the virus can spread in your community.
The year is 2020. Here in New Zealand, year one of the new digital technologies learning area is upon us!
To help get the party started, Gamefroot has developed a new digital technologies learning resource to support future generations remember and learn about the 6th Feb 1840, Te Tiriti o Waitangi, and the events that surrounded it.
Gamefroot are pleased to announce our biggest update since we launched many moons ago!
Most of our efforts have gone towards a redesigned user interface that promises to make 2D game development, and learning game development even easier.
Let’s take a closer look at some of the big changes and unpack what it means for you.
Kia ora! We’re mighty pleased to announce another major Gamefroot update. We’ve spent the best part of three months making Gamefroot super better for your game-making pleasure.
Gamefroot is faster, more robust, and sporting an improved user interface. We’ve even managed to squeeze in a handful of new features.
Here is a blow by blow account of our work:
Game remixing and opening tutorial templates is a gazillion times faster (many thanks to our friend Tim S!)
User Group functionality is back under a new Clubs link available in the level editor. This is an EDU only feature.
You can finally remove games from your saved games list.
Right click removal of assets in the side bar has been added.
Rolling over an asset in the sidebar will display its file name and pixel dimensions (a much sought after feature from our friends at WGTN Girls college).
The ability to export and import game files has been included. This lets you download and save your game data to your computer.
Now we’re wondering what to do next, and thought you might like to have a say. Here’s what we’re thinking:
Adding a text tool
Adding a particle effect script block
Develop a better onboarding process
There you have it. Try it out and please let us know what you think and what you want to see next in the comments.